Sma Styut Gri (/sma/ /stjut/ [soft; quiet; gentle] [host]) is a subtropical Large City located in the Qujusukoga Moot of the Rosid.
The name Sma Styut Gri is derived from the Sylvin language, as Sma Styut Gri was founded by Paz, who was culturaly Wood Elf.
Climate
Sma Styut Gri has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 6°C (42°F). Sma Styut Gri receives an average of 160 cm/y (62 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Sma Styut Gri covers an area of nearly 181 km2 (72 mi2), and an average elevation of 7512 m (-18304 ft) above sea level.
Overview
Sma Styut Gri was founded durring the early 16th century in fall of the year 1511, by Paz. The establishment of the new community went well, with no major obsticles durring construction.
Sma Styut Gri was built using the conventions of Wood Elf durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Sma Styut Gri is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Sma Styut Gri is buildings are grouped arround an odd layout of broad canals streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Sma Styut Gri, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
Sma Styut Gri is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.
Civic Infrastructure
Sma Styut Gri possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Sma Styut Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Sma Styut Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sma Styut Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sma Styut Gri's parks.
Sma Styut Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sma Styut Gri.
Sma Styut Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Sma Styut Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Sma Styut Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Sma Styut Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Sma Styut Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Sma Styut Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Sma Styut Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sma Styut Gri's public wards, blessings, and other arcane systems.
Sma Styut Gri has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Sma Styut Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Sma Styut Gri's grid is powered by a boiler and turbine based power plant.
Sma Styut Gri possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Sma Styut Gri has a first rate hospital which caters to anyone in need of long term medical care.
Sma Styut Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Sma Styut Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sma Styut Gri's natural decorations nor waterways.
Sma Styut Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Sma Styut Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Sma Styut Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Sma Styut Gri is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Sma Styut Gri's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.
In Sma Styut Gri birds speak prophesy.
The Dvorovoi near Sma Styut Gri are known to be quite timid.
Sma Styut Gri's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Necromancy energies of tier 3 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 81
Farmers: 133
Farm Laborer: 177
Hunters: 164
Milk Maids: 109
Ranchers: 58
Ranch Hands: 116
Shepherds: 115
Farmland: 172467 m2
Cattle and Similar Creatures: 10672
Poultry: 128070
Swine: 8538
Sheep: 426
Goats: 85
Horses, Mounts, and Beasts of Burden: 4269
Craftsmen
Arms and Toolmakers: 92
Blacksmiths: 101
Bookbinders: 56
Buckle-makers: 58
Cabinetmakers: 106
Candlemakers: 164
Carpenters: 123
Clothmakers: 121
Coach and Harness Makers: 45
Coopers: 109
Copper, Brass, Tin, Zinc, and Lead Workers: 61
Copyists: 42
Cutlers: 35
Fabricworkers: 90
Farrier: 218
Furriers: 27
Glassworkers: 158
Gunsmiths: 100
Harness-Makers: 39
Hatters: 81
Hosiery Workers: 30
Jewelers: 45
Leatherwrights: 118
Locksmiths: 43
Matchstick makers: 64
Musical Instrument Makers: 63
Painters, Structures and Fixtures: 52
Paper Workers: 62
Plasterers: 56
Pursemakers: 72
Roofers: 47
Ropemakers: 44
Rugmakers: 41
Saddlers: 79
Scabbardmakers: 95
Scalemakers: 44
Scientific, Surgical, and Optical Instrument Makers: 26
Sculptors, Structures and Fixtures: 41
Shoemakers: 41
Soap and Tallow Workers: 149
Tailors: 275
Tanners: 54
Upholsterers: 63
Watchmakers: 56
Weavers: 125
Whitesmiths: 35
Merchants
Adventuring Goods Retellers: 30
Arcana Sellers: 29
Beer-Sellers: 58
Booksellers: 66
Butchers: 112
Chandlers: 104
Chicken Butchers: 123
Entrepreneurs: 46
Fine Clothiers: 112
Fishmongers: 118
Florists: 26
Potion Sellers: 68
Resellers: 185
Spice Merchants: 58
Wine-sellers: 88
Wheelwright: 67
Woodsellers: 41
Service workers
Bakers: 203
Barbers: 198
Coachmen: 58
Cooks: 177
Doctors: 91
Gamekeepers: 64
Grooms: 37
Hairdressers: 177
Healers: 135
Housekeepers: 109
Housemaids: 203
House Stewards: 125
Inns: 41
Laundry maids: 79
Maidservants: 152
Nursery Maids: 83
Pastrycooks: 142
Restaurateur: 177
Tavern Keepers: 203
Specialized Laborer
Ashworkers: 62
Bleachers: 38
Chemical Workers: 24
Coal Heavers: 83
In-Town Couriers: 104
Long Haul Couriers: 101
Dockyard Workers: 83
Gas Workers: 20
Hay Merchants: 36
Leech Collectors: 116
Millers: 97
Miners: 106
Oilmen and Polishers: 65
Postmen: 97
Pure Finder: 56
Skinners: 137
Sugar Refiners: 24
Tosher: 68
Warehousemen: 147
Watercarriers: 89
Watermen, Bargemen, etc.: 133
Skilled Laborers
Accountants: 54
Alchemist: 65
Clerk: 87
Dentists: 42
Educators: 113
Engineers: 65
Gardeners: 43
Mages: 32
Plumbers: 43
Pharmacist: 52
Professors: 18
Scientists: 32
Wizards: 18
Civil Servants
Adventurers: 41
Bankers: 58
Civil Clerks: 99
Civic Iudex: 46
Consultants: 27
Exorcist: 88
Fixers: 52
Kami Clerk: 93
Landlords: 84
Lawyers: 53
Legend Keepers: 72
Militia Officers: 474
Monks, Monastic: 137
Monks, Civic: 129
Historian, Oral: 106
Historian, Textual: 50
Policemen, Sheriffs, etc.: 99
Priests: 164
Rangers: 55
Rat Catchers: 66
Scholars: 68
Spiritualist: 80
Slayers: 23
Storytellers: 174
Military Officers: 142
Cottage Industries
Brewers: 125
Comfort Services: 185
Enchanters: 48
Herbalists: 46
Jaminators: 125
Needleworkers: 170
Potters: 68
Preserve Makers: 118
Quilters: 64
Seamsters: 224
Spinners: 125
Tinker: 45
Weaver: 109
Artists
Actors: 45
Architects: 16
Bards: 66
Costumers: 26
Dancers: 52
Drafters: 27
Engravers: 34
Fine Furniture Carpenters: 21
Glaziers: 44
Inlayers: 42
Musicians: 142
Painters, Art: 22
Playwrights: 47
Sculptors, Art: 37
Wood Carvers: 147
Writers: 158
Produce Industries
Butter Churners: 147
Canners: 125
Cheesmakers: 129
Ice Merchants: 19
Millers: 87
Picklers: 69
Smokers: 53
Stockmakers: 48
Tobacconists: 66
Tallowmakers: 90
16344 of Sma Styut Gri's population work within a Foundational Occupation.
872 work in Agriculture
3646 work as Craftsmen
1331 work as Merchants
2454 work as Service Workers
1686 work as General Laborers
664 work as Skilled Laborers
2480 work as Civil Servants
1452 work in Cottage Industries
926 work as Artists
833 work in Produce Industries
23785 of Sma Styut Gri's population do not work in a formal occupation, but do contribute to the local economy. 2561 (6%) are noncontributers.
Points of Interest
Many of Sma Styut Gri’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Sma Styut Gri’s streets.
Sma Styut Gri is known for its unusual rock formations.
POI
History
In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from an attack. was immortalized in song for this deed.